Journal of Jilin University(Earth Science Edition)

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Interactive Terrain Modification Technology for Earthquake Disaster Scene Modeling

Liu Hao1,2,Zhao Wenji1,2,Duan Fuzhou1,2,Cao Wei3,Li Jiacun1,2   

  1. 1.College of Resources Environment and Tourism, Capital Normal University, Beijing100048, China;
    2. State Laboratory of Urban Environmental Process and Digital Modeling, Beijing100048, China;
    3.Institute of Geographic Sciences and Natural Resources Research, CAS, Beijing100101, China
  • Received:2013-03-20 Online:2013-09-26 Published:2013-09-26

Abstract:

Based on the virtual earthquake disaster scene, We put forward a real-time terrain modification algorithm with controllable details, and use this method to simulate the terrain deformation of disaster area. GPU completes most of the terrain modification computation using pixel shader. Pixel shader reads the raw data from height map and executes the modification, then outputs the results to a new map, which is transferred to main memory and replaces the old data.And then the terrain is rendered again to complete the terrain modification. The algorithm is optimized by using “Ping-Pang” algorithm and batch processing. Furthermore, Perlin noise is introduced into the modification algorithm to simulate the complicated morphology of terrain surface in disaster scene. The experimental results show that this method obtains a successful application in virtual earthquake scene, and can meet the realtime modification and interactive editing of terrain.

Key words: earthquake disaster scene modeling, terrain real-time modification, terrain interactive editing, detail disturbance generation, GPU algorithm

CLC Number: 

  • TP391.9
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