| [1] |
Levac D, Colquhoun H, O'Brien K K. Scoping studies: advancing the methodology[J]. Implementation science, 2015, 5(1): No.69.
|
| [2] |
Merians A S, Jack D, Boian R, et al. Virtual reality-augmented rehabilitation for patients following stroke[J]. Physical Therapy, 2002, 82(9): 898-915.
|
| [3] |
Holden M. K. Virtual environments for motor rehabilitation: review[J]. Cyberpsychology & Behavior, 2005, 8(3): 187-211.
|
| [4] |
Lohse K R, Lang C E, Boyd L A. Is more better? using metadata to explore dose-response relationships in stroke rehabilitation[J]. Stroke, 2014, 45(7): 2053-2058.
|
| [5] |
Laver K E, Schoene D, Crotty M, et al. Telerehabilitation services for stroke[J]. The Cochrane Database of Systematic Reviews, 2020,1(1): No.CD010255.
|
| [6] |
Barclay-Goddard R, Stevenson T. J. The impact of exercise in community-dwelling individuals with Alzheimer's disease: a meta-analysis[J]. Australasian Journal on Ageing, 2014, 33(2): 106-113.
|
| [7] |
Laver K E, George S, Thomas S, et al. Virtual reality for stroke rehabilitation[J]. Cochrane Database of Systematic Reviews, 2025, 5(6): No.CD008349.
|
| [8] |
Clark R A, Pua Y H, Bryant A L, et al. Validity of the Microsoft Kinect for providing lateral trunk lean feedback during gait retraining[J]. Gait & posture, 2013, 38(4): 1064-1066.
|
| [9] |
Deutsch J E, Borbely M, Filler J, et al. Use of a low-cost, commercially available gaming console (wii) for rehabilitation of an adolescent with cerebral palsy[J]. Physical Therapy, 2008, 88(10): 1196-1207.
|
| [10] |
Lange B, Koenig S, Chang C Y, et al. Designing informed game-based rehabilitation tasks leveraging advances in virtual reality[J]. Disability and Rehabilitation, 2012, 34(22): 1863-1870.
|
| [11] |
Cameirão M S, Badia S B I, Oller E D, et al. Neurorehabilitation using the virtual reality-based rehabilitation gaming system: methodology[J]. Journal of Neuro-Engineering and Rehabilitation, 2012, 9(1): 1-9.
|
| [12] |
Da Silva Cameirão M, Bermúdez I B S, Duarte E, et al. Virtual reality-based rehabilitation speeds up functional recovery of the upper extremities after stroke: a randomized controlled pilot study in the acute phase of stroke using the rehabilitation gaming system[J]. European Journal of Physical and Rehabilitation Medicine, 2011, 47(2): 223-232.
|
| [13] |
Lloréns R, Noé E, Colomer C, et al. Balance recovery through virtual stepping exercises using Kinect skeleton tracking: a follow-up study with chronic stroke patients[J]. Studies in Health Technology and Informatics, 2015, 217: 919-925.
|
| [14] |
Levac D E, Glegg S M, Sveistrup H, et al. Promoting therapists' use of motor learning strategies within virtual reality-based stroke rehabilitation[J]. PloS one, 2016, 11(12):No.e0168311.
|
| [15] |
Sveistrup H. Motor rehabilitation using virtual reality[J]. Journal of NeuroEngineering and Rehabilitation, 2004, 1(1): 1-10.
|
| [16] |
Oblak J, Cikajlo I, Matjačić Z. Universal haptic drive: a robot for arm and hand rehabilitation[J]. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 2013, 21(3): 506-515.
|
| [17] |
Prochnow D, Bermúdez I B S, Schmidt J, et al. A functional magnetic resonance imaging study of visuomotor processing in a virtual reality-based paradigm: Rehabilitation gaming system[J]. European Journal of Neuroscience, 2013, 37(9): 1441-1447.
|
| [18] |
Borghese N A, Pirovano M, Lanzi P L, et al. Feasibility and preliminary efficacy of a telerehabilitation approach in stroke patients[J]. Games for Health Journal, 2013, 2(5): 318-324.
|
| [19] |
Shin J H, Kim M Y, Lee J Y, et al. Effective game-based virtual reality using Xbox Kinect on balance, gait, and cognitive function in individuals with Parkinson's disease: a randomized controlled trial[J]. Journal of Neuroengineering and Rehabilitation, 2013, 10(1): 1-11.
|
| [20] |
Webster D, Celik O, Popa D O. Exergame design for robotic stroke rehabilitation[C]∥Proceedings of the Conference on Interactive Entertainment, 2014: 1-8.
|
| [21] |
Bonnechère B, Jansen B, Omelina L, et al. The use of commercial video games in rehabilitation: a systematic review[J]. International Journal on Disability and Human Development, 2014, 13(4): 395-405.
|
| [22] |
Dutta A, Jacob A, Nair S. A game theoretic framework for analyzing Kinect based stroke rehabilitation system[C]∥IEEE 15th International Conference on e-Health Networking, Applications and Services (Healthcom), Visby, Sweden, 2013: 330-334.
|
| [23] |
Weiss P L, Rand D. Virtual reality in neurorehabilitation[J]. Journal of Clinical & Diagnostic Research, 2024,18(Sup.): No.41
|
| [24] |
Chen C, Jeng M C, Fung C P, et al. The effectiveness of an interactive virtual reality game system in patients with unilateral neglect following stroke[J]. The American Journal of Occupational Therapy, 2014, 68(6): 653-662.
|
| [25] |
Int. J. Mol. Burns: classification, pathophysiology, and treatment: a review[J]. International Journal of Molecular Sciences, 2023, 24(4): No.3749.
|
| [26] |
Lijuan S, Feng L, Yuan L, et al. Biofeedback respiratory rehabilitation training system based on virtual reality technology[J]. Sensors, 2023, 23(22): No. 9025.
|
| [27] |
DeVellis R. F. Scale Development: Theory and Applications[M]. Thousand Oaks: Sage Publications,2017.
|
| [28] |
Shotton J, Fitzgibbon A, Cook M, et al. Real-time human pose recognition in parts from single depth images[J]. Communications of the ACM, 2013, 56(1): 116-124.
|