J4 ›› 2012, Vol. 50 ›› Issue (06): 1175-1178.

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A Terrain Rendering Method with Dynamic Error Metric for Flight Simulation

FU Wei1, GE Zihou2, LI Wenhui3   

  1. 1. Department of Network and Computer Education, Zhangzhou Normal University,Zhangzhou 363000, Fujian Province, China;2. Department of Aircraft and Power, Aviation University of Air Force, Changchun 130022, China;3. College of Computer Science and Technology, Jilin University, Changchun 130012, China
  • Received:2012-03-13 Online:2012-11-26 Published:2012-11-26
  • Contact: LI Wenhui E-mail:liwh@jlu.edu.cn

Abstract:

In view of the requirement of flight simulation, we presented a largescale terrain rendering method with dynamic error metric, which is based on restricted quadtree. By means of error saturation, the error metric of our method meets the requirements of parallel computing that can be used to select terrain grid points, which makes the error metric and triangulation executed by GPU. It improves the rending efficiency of image hardware, and saves the running time of CPU. The algorithm can be used for realtime rendering of large scale terrain in highspeed flight simulation.

Key words:  flight simulation, terrain rendering, restricted quadtree, nested geometric space error

CLC Number: 

  • TP391