Journal of Jilin University Science Edition

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MultiAgent System Structure of Combat Simulation

WANG Hui1, WANG Kunfu1, LIU Shufen1,2   

  1. 1. School of Computer Science and Technology, Henan Polytechnic University, Jiaozuo 454000, Henan Province, China;2. College of Computer Science and Technology, Jilin University, Changchun 130012, China
  • Received:2014-02-17 Online:2015-01-26 Published:2015-01-19
  • Contact: WANG Hui E-mail:wanghui_jsj@hpu.edu.cn

Abstract:

The analysis of the combat unit leads to the description of Agent behavior model and the Agent process scheduling mechanism based on the method of thread pool, which makes the Agent behavior description and scheduling mechanism more flexible and effective, and solves the problem of unfavourably reducing the complexity and authenticity of the simulation difficultly caused by mathematic modeling. Based on the good scalability of Agent behavior model, a distributed, multiAgentbased combat simulation system was constructed. And the relevant application  example was investigated, experimental results show that based on the multiAgent model provides the theory and method is feasible and relizability in terms of cooperative engagement.

Key words: Agent, combat simulation, architecture, cooperative engagement

CLC Number: 

  • TP391