吉林大学学报(工学版) ›› 2026, Vol. 56 ›› Issue (7): 2020-2025.doi: 10.13229/j.cnki.jdxbgxb.20241303
• 计算机科学与技术 • 上一篇
Peng-kun WU1(
),Xing-chen WU2(
)
摘要:
基于一组二维图像对三维场景进行重建的过程中,现有算法难以建模不同时间图片间的关联关系,导致产生较差的大型环境渲染结果,针对该问题,提出一种用于实时真实场景重建的神经面元融合溅射算法。该算法从流式输入数据中逐步构建和更新场景模型,包括基于2D高斯基元的神经面元表示和基于门控循环单元(GRU)的融合机制。首先,通过将高斯面元溅射集成到渲染管道中并采用显式光线溅射交点,实现了透视校正渲染,从而增强了跨多个视点的深度一致性和几何保真度;然后,为了进一步提高重建表面的质量,该方法结合了深度拉取和法线一致性正则化,从而促进了更平滑的表面重建并有助于提取高质量的网格;最后,在DeepBlending和Tanks&Temples两个大型室内/室外场景重建数据集对算法性能进行测试。实验结果表明:该算法在定量和定性评估方面均优于现有算法。
中图分类号:
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