吉林大学学报(理学版)

• 计算机科学 • 上一篇    下一篇

面向虚拟现实的水轮机与流体碰撞算法

孙浩鹏1, 李杨2   

  1. 1. 长春工程学院 计算机技术与工程学院, 长春 130012; 2. 长春建筑学院 科研处, 长春 130699
  • 收稿日期:2013-06-28 出版日期:2013-11-26 发布日期:2013-11-21
  • 通讯作者: 孙浩鹏 E-mail:onlyaim@sohu.com

Virtual RealityOriented Hydraulic Turbineand Fluid Collision Algorithm

SUN Haopeng1, LI Yang2   

  1. 1. School of Computer Technology and Engineering, Changchun Institute of Technology, Changchun 130012, China;[JP]2. Office of Scientific Research, Changchun Architecture & Civil Engineering College, Changchun 130699, China
  • Received:2013-06-28 Online:2013-11-26 Published:2013-11-21
  • Contact: SUN Haopeng E-mail:onlyaim@sohu.com

摘要:

通过分析面向虚拟现实的水轮机系统, 运用分解碰撞包围盒方法, 解决了各种水工建筑物不同工况下常规碰撞的时间延迟问题. 运用多边形边界构造方法进行粒子边界运算, 实现了粒子系统与水工建筑物的碰撞, 得到逼真的水流反弹效果, 并对水轮机叶片采用曲面重构分解包围盒和粒子边界构造检测碰撞, 在运行速度和真实度
之间通过实验找到适合的平衡点, 实现了稳定的水轮机水下运行仿真效果.

关键词: 虚拟现实, 水轮机, 碰撞包围盒, 粒子边界

Abstract:

Based on the analysis of virtual reality\|oriented hydraulic turbine system, the problem of time delay in conventional collision of various hydraulic structures under different working conditions was solved by using the method of decomposing collision bounding box. Particle boundary computation was conducted by the method of polygonal boundary construction to realize the collision between particle system and hydraulic structure, which produces a verisimilar effect of flow rebound. Decomposition of bounding box through surface reconstruction and collision test of particle boundary structure were carried out on hydraulic turbine blades, and a proper equilibrium point between running speed and fidelity was found out through tests. The simulated effect of the stable operation of hydraulic turbine underwater was realized.

Key words: virtual reality, hydraulic turbine, collision bounding box, particle boundary

中图分类号: 

  • TP391