吉林大学学报(理学版)

• 计算机科学 • 上一篇    下一篇

多Agent的作战模拟体仿真体系结构

王辉1, 王坤福1, 刘淑芬1,2   

  1. 1. 河南理工大学 计算机科学与技术学院, 河南 焦作 454000;2. 吉林大学 计算机科学与技术学院, 长春 130012
  • 收稿日期:2014-02-17 出版日期:2015-01-26 发布日期:2015-01-19
  • 通讯作者: 王辉 E-mail:wanghui_jsj@hpu.edu.cn

MultiAgent System Structure of Combat Simulation

WANG Hui1, WANG Kunfu1, LIU Shufen1,2   

  1. 1. School of Computer Science and Technology, Henan Polytechnic University, Jiaozuo 454000, Henan Province, China;2. College of Computer Science and Technology, Jilin University, Changchun 130012, China
  • Received:2014-02-17 Online:2015-01-26 Published:2015-01-19
  • Contact: WANG Hui E-mail:wanghui_jsj@hpu.edu.cn

摘要:

通过对作战单元的分析, 给出相关Agent行为模型描述及基于线程池方法的Agent进程调度机制, 使Agent行为描述及调度机制更灵活、 有效, 解决了传统数学建模不利于降低仿真复杂性和真实性的缺点. 基于Agent行为模型的良好可扩展性, 提出一种分布式的多Agent作战模拟仿真体系结构. 通过实例验证表明, 基于分布式的多Agent建模可较好地为协同作战提供理论方法的可行性及可实现性.

关键词: Agent, 作战模拟仿真, 体系结构, 协同作战

Abstract:

The analysis of the combat unit leads to the description of Agent behavior model and the Agent process scheduling mechanism based on the method of thread pool, which makes the Agent behavior description and scheduling mechanism more flexible and effective, and solves the problem of unfavourably reducing the complexity and authenticity of the simulation difficultly caused by mathematic modeling. Based on the good scalability of Agent behavior model, a distributed, multiAgentbased combat simulation system was constructed. And the relevant application  example was investigated, experimental results show that based on the multiAgent model provides the theory and method is feasible and relizability in terms of cooperative engagement.

Key words: Agent, combat simulation, architecture, cooperative engagement

中图分类号: 

  • TP391