›› 2012, Vol. 42 ›› Issue (04): 971-978.
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CHEN Chun-yi1,2, YANG Hua-min2, LI Wen-hui1, JIANG Zhen-gang2
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| [1] 过洁,徐晓旸,潘金贵. 基于阴影图的阴影生成算法研究现状[J]. 计算机辅助设计与图形学学报, 2010, 22(4):579-591. Guo Jie, Xu Xiao-yang, Pan Jin-gui. Present status of shadow algorithms based on shadow maps[J]. Journal of Computer-Aided Design & Computer Graphics, 2010, 22(4):579-591. [2] Hasenfratz J M, Lapierre M, Holzschuch N, et al. A survey of real-time soft shadows algorithms[J]. Computer Graphics Forum, 2003, 22(4):753-774. [3] Yang B, Dong Z, Feng J, et al. Variance soft shadow mapping[J]. Computer Graphics Forum, 2010, 29(7):2127-2134. [4] Sintorn E, Eisemann E, Assarsson U. Sample based visibility for soft shadows using alias-free shadow maps[J]. Computer Graphics Forum, 2008, 27(4):1285-1292. [5] Nguyen K T, Jang H, Han J. Layered occlusion map for soft shadow generation[J]. Visual Computer, 2010, 26(12):1497-1512. [6] Yang B, Feng J, Guennebaud G, et al. Packet-based hierarchal soft shadow mapping[J]. Computer Graphics Forum, 2009, 28(4):1121-1130. [7] Assarsson U, Akenine-Mller T. A geometry-based soft shadow volume algorithm using graphics hardware[J]. ACM Transactions on Graphics, 2003, 22 (3):511-520. [8] Eisemann E, Assarsson U, Schwarz M, et al. Casting shadows in real time.. http://www.mpi-inf.mpg.de/resources/ShadowCourse/coursenotes.pdf. [9] Cook R, Porter T, Carpenter L. Distributed ray tracing[J]. Computer Graphics, 1984, 18(3):137-144. [10] Benthin C, Wald I. Efficient ray soft shadows using multi-frusta tracing//Proceedings of the Conference on High Performance Graphics, New York:ACM, 2009. [11] Lehtinen J, Laine S, Aila T. An improved physically-based soft shadow volume algorithm[J]. Computer Graphics Forum, 2006, 25(3):303-312. [12] Laine S, Aila T, Assarsson U. Soft shadow volumes for ray tracing[J]. ACM Transactions on Graphics, 2005, 24(3):1156-1165. [13] Laine S, Karras Tero. Two methods for fast ray-cast ambient occlusion[J]. Computer Graphics Forum, 2010, 29(4):1325-1333. [14] McGuire M. Ambient occlusion volumes//Proceedings of the Conference on High Performance Graphics, Aire-la-Ville:Eurographics Association, 2010. [15] Schneider Philip J, Eberly David H. Geometric Tools for Computer Graphics[M]. San Fransisco:Morgan Kaufmann Publishers, 2002:624-626. [16] Kautz Jan, Lehtinen Jaakko, Aila Timo. Hemispherical rasterization for self-shadowing of dynamic objects//Proceedings of the 15th Eurographics Workshop on Rendering Techniques, Aire-la-Ville:Eurographics Association, 2004. |
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