J4 ›› 2012, Vol. 50 ›› Issue (06): 1175-1178.

• 计算机科学 • 上一篇    下一篇

一种针对飞行模拟的动态地形绘制误差判断方法

傅为1, 葛子厚2, 李文辉3   

  1. 1. 漳州师范学院 网络与计算机教学部, 福建 漳州 363000|2. 空军航空大学 飞行器与动力系, 长春 130022;3. 吉林大学 计算机科学与技术学院, 长春 130012
  • 收稿日期:2012-03-13 出版日期:2012-11-26 发布日期:2012-11-26
  • 通讯作者: 李文辉 E-mail:liwh@jlu.edu.cn

A Terrain Rendering Method with Dynamic Error Metric for Flight Simulation

FU Wei1, GE Zihou2, LI Wenhui3   

  1. 1. Department of Network and Computer Education, Zhangzhou Normal University,Zhangzhou 363000, Fujian Province, China;2. Department of Aircraft and Power, Aviation University of Air Force, Changchun 130022, China;3. College of Computer Science and Technology, Jilin University, Changchun 130012, China
  • Received:2012-03-13 Online:2012-11-26 Published:2012-11-26
  • Contact: LI Wenhui E-mail:liwh@jlu.edu.cn

摘要:

针对飞行模拟的特点, 提出一种基于受限四叉树的大规模地形绘制误差判断方法. 该方法利用误差饱和概念, 采用符合并行计算要求的误差判断准则进行层次细节的选取, 使误差判断与三角化过程完全由图形处理器(GPU)执行, 提高了图形硬件的绘制效率, 节省了中央处理器(CPU)运行时间, 可用于高速飞行模拟中的大规模地形实时绘制.

关键词: 飞行模拟; 地形绘制; 约束四叉树; 嵌套几何误差

Abstract:

In view of the requirement of flight simulation, we presented a largescale terrain rendering method with dynamic error metric, which is based on restricted quadtree. By means of error saturation, the error metric of our method meets the requirements of parallel computing that can be used to select terrain grid points, which makes the error metric and triangulation executed by GPU. It improves the rending efficiency of image hardware, and saves the running time of CPU. The algorithm can be used for realtime rendering of large scale terrain in highspeed flight simulation.

Key words:  flight simulation, terrain rendering, restricted quadtree, nested geometric space error

中图分类号: 

  • TP391