吉林大学学报(工学版) ›› 2025, Vol. 55 ›› Issue (10): 3208-3220.doi: 10.13229/j.cnki.jdxbgxb.20231360

• 交通运输工程·土木工程 • 上一篇    

基于轨迹数据的车辆博弈切出及汇入行为建模

曲大义1(),戴守晨1,陈意成2,崔善柠2,杨宇翔2   

  1. 1.青岛理工大学 机械与汽车工程学院,山东 青岛 266520
    2.青岛理工大学 土木工程学院,山东 青岛 266520
  • 收稿日期:2023-12-06 出版日期:2025-10-01 发布日期:2026-02-03
  • 作者简介:曲大义(1973-),男,教授,博士.研究方向:智能车路协同与安全控制.E-mail: dyqu@263.net
  • 基金资助:
    国家自然科学基金项目(52272311);国家自然科学基金项目(51678320)

Modeling of vehicle game cut-out and merging behavior based on trajectory data

Da-yi QU1(),Shou-chen DAI1,Yi-cheng CHEN2,Shan-ning CUI2,Yu-xiang YANG2   

  1. 1.School of Mechanical and Automotive Engineering,Qingdao University of Technology,Qingdao 266520,China
    2.School of Civil Engineering,Qingdao University of Technology,Qingdao 266520,China
  • Received:2023-12-06 Online:2025-10-01 Published:2026-02-03

摘要:

为提高网联自主车辆换道汇入的效率和安全性,刻画车辆换道行为的博弈交互过程。采用德国ExiD高精轨迹数据集,深入分析车辆换道汇入的动态交互博弈特性,从博弈决策和代价成本视角解析并定义轨迹数据中主线车辆的换道切出行为。在面对匝道车辆存在明确的汇入意图时,部分主线车辆为降低行驶效率代价选择加速向内侧换道切出且同时为匝道车辆提供汇入间隙。当车辆速度越高时主线车辆越倾向于换道切出降低损失,基于轨迹数据的车辆博弈切出及汇入模型能够刻画车辆博弈决策过程并有效缩短换道汇入距离,换道汇入距离平均缩短11.51 m,车辆碰撞风险时间平均提高6.77 s。

关键词: 交通运输规划与管理, 网联自主车辆, 换道行为, 博弈交互特性, 轨迹数据

Abstract:

To improve the efficiency and safety of lane-changing merging of connected autonomous Vehicles, the game interaction process of vehicle lane-changing behavior is portrayed. The German ExiD high-precision trajectory dataset is used to deeply analyze the dynamic interactive game characteristics of vehicle lane changing and merging, and the lane-changing cut-out behavior of mainline vehicles in trajectory data is analyzed and defined from the perspectives of game decision-making and cost. When facing the ramp vehicles with clear intention to merge, part of the mainline vehicles choose to accelerate to the inside to change lanes to cut out and at the same time to provide a gap for the ramp vehicles to merge to reduce the cost of driving efficiency. When the vehicle speed is higher, the mainline vehicle tends to change lane and cut out to reduce the loss. The vehicle game cut-out and merge model based on trajectory data can portray the vehicle game decision-making process and effectively shorten the distance of changing lane and merging, the average reduction of the distance of changing lane and merging is 11.51 m, and the average improvement of vehicle collision time is 6.77 s.

Key words: transportation planning and management, connected autonomous vehicles, lane-changing behavior, game interaction properties, trajectory data

中图分类号: 

  • U491.2

图1

车辆汇入路段"

图2

主线外侧车道车辆行驶轨迹"

图3

主线车辆切出过程"

图4

车辆间距与汇入间隙变化"

图5

汇入车辆与交互车辆行驶状态"

表1

不同交互类型汇入过程对比"

交互类型主线车辆应对策略匝道车辆交互过程交互行为结果
减速让行协作式减速让行待主线车辆减速让行后换道汇入主线后车减速让行,匝道车辆换道汇入
后侧切出减少速度代价损失的同时协助匝道车辆汇入待主线后车换道切出后再次判断汇入条件进行换道汇入主线后车加速切出,匝道车辆加速汇入
前侧切出减少速度代价损失的同时协助匝道车辆汇入汇入车辆减速适配汇入间隙,待主线车辆前侧切出后紧随汇入主线前车加速切出,匝道车辆先减速后加速汇入

图6

车辆安全换道距离"

图7

车辆汇入决策流程"

图8

车辆距离汇入间隙变化"

表2

参数标定结果"

符 号符号含义取值
amax最大加速度/(m?s-23.15
dcomf舒适减速度/(m?s-2)1.42
thw期望车头时距/s3.09
dmin最小停车间距/m7.47
Lcar车身长度/m4.70
kp车间距系数0.45
kd车间距变化系数0.25

图9

不同行驶速度的决策代价"

图10

主线后车切出场景中车辆横向位置变化"

图11

主线后车切出场景中车辆速度变化"

图12

主线前车切出场景中车辆横向位置变化"

图13

主线前车切出场景中车辆速度变化"

图14

车辆汇入距离对比"

图15

换道安全性对比"

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