吉林大学学报(工学版) ›› 2022, Vol. 52 ›› Issue (1): 180-186.doi: 10.13229/j.cnki.jdxbgxb20200783
• 计算机科学与技术 • 上一篇
Zhi-hua LI(),Ye-chao ZHANG,Guo-hua ZHAN
摘要:
提出了一种水声海底地形地貌实时拼接与可视化方法,系统利用差分GPS定位仪和姿态仪获得声呐换能器载体的平移与旋转矩阵信息作为迭代初始参数,消除三维水声相邻帧图像配准过程中的迭代耗时和失配现象。通过配准矩阵将相邻两帧声学图像转换到同一坐标系后,在拼接之前将声呐数据网格化,获得插值点声学图像数据。为了生成声学图像可视化兼容数据集,对声学图像中的尖峰冗余点进行剔除,同时系统采用多线程并行处理和GPU三维图像渲染加速架构,均衡多个CPU核之间的负载,并利用GPU和VTK库对三维图像渲染加速。室内水池和湖试实验表明:该方法有效地实现了三维水声地形地貌的实时拼接与可视化。
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